Tuesday 1 April 2014

Company Research: The Chinese Room



The Chinese Room is an award-winning game development studio based in Brighton, But working remotely across the United Kingdom. We released our first game, Dear Esther, in February 2012 to critical and popular acclaim. Dear Esther went onto win ten major awards in 2012 and was nominated for many more, including 5 BAFTA’s. We have just shipped Amnesia: A Machine for Pigs, a sequel to the cult horror developed by Frictional Games. We acted as a third party developer in collaboration with Frictional to create this game. We are now working on our new game, Everybody’s Gone to the Rapture, an open world, post-apocalyptic adventure to be released on PlayStation 4.
The Chinese Room is a small studio with core values of passion and innovation. We love games and this drives every project we undertake.


Even though I haven’t played any games from the studio YET I have heard a lot of good things about them, I would like to see myself working at the studio working on their latest title as an Environment Artist making. 


Dear Esther is a first-person game about love, loss, guilt and redemption. Driven by story and immersion rather than traditional mechanics, it’s an uncompromisingly emotional experience. Starting life as a cult mod in 2007, Dear Esther is recognised as a major title in pushing forward the boundaries of game design and storytelling and was one of the standout independent releases of 2012.


“This World is a machine. A machine for pigs. Fit only for the slaughtering of pigs.”
Amnesia: A Machine for Pigs is a terrifying journey into madness, industrialisation and the darkest secrets of the soul.
“…picks at the darkest corners of our subconscious and society as a whole.” Polygon
“…tense, and disturbing… this is a marvellous, revolting, disturbing sequel to Dark Decent.” Rock, Paper, Shotgun


“Amnesia: A Machine for Pigs is extremely disturbing, more than a little disturbing, and impossible to stop playing.” GameSpot


Everybody’s Gone to the Rapture

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