Tuesday 1 April 2014

Major Project Production Rider (Character) #Helmet

To begin the Helmet I gathered references and luckily came across this image of a helmet made in Maya From that I created a reference plane to the same scale of the image pixels. 


The Image size was 1920x1080.


To begin the helmet I created a box and added a spherify modifier, this makes the box into a sphere however keeps the topology quads which don't go into a point like the default sphere does. From this I then scaled it into shape.


From that I deleted half so I could focus on one side of the mesh. From that I then started to add in more edge loops and pull the mesh more into shape.


The image above shows further edge loops being added and also the lower part being extruded out.


This is a back view of the helmet it at its current stage.


This image shows more extrusions was made from the lower section to create the mouth piece.


Front view of the current stage of production with the mouth piece done. Also done some tidied up the mesh a little.


Then went onto adding the inside foam parts but creating an extrusion from the open edges.


Final image shows the helmet done and also Visor modelled. The visor was tricky to model and as you can see the mesh isn't completely clean, however this is how it would be constructed in the game industry. As its a rigid body and doesn't require to move it doesnt need to be clean. 

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