Decided to try and learn some new Next gen texturing techniques so made a Crate something simple but can look good with the right texture skills.
Started by creating the high poly mesh. Created one face of the box and a corner section which I then duplicated the face of the box to create half of the box.
The Final High Poly looks like this.
This is the Final Low Poly which I used the high as a base.
Exploded mesh for bakes.
Final Diffuse With AO.
Metalness Map.
Normal Map.
Roughness Map.
Final Outcome.