Wednesday 29 October 2014

Next Gen Crate

Decided to try and learn some new Next gen texturing techniques so made a Crate something simple but can look good with the right texture skills.

Started by creating the high poly mesh. Created one face of the box and a corner section which I then duplicated the face of the box to create half of the box. 

The Final High Poly looks like this.

This is the Final Low Poly which I used the high as a base.

 Exploded mesh for bakes.

Final Diffuse With AO.

Metalness Map.

Normal Map.

Roughness Map.

Final Outcome.