I was also advised to use the same method I used to create my knee pads to start the process off. I created a higher poly shoe by taking my base mesh and turbosmoothing the mesh to get a smoother outcome.
Image shows the smoothed mesh
I used the 3d coat programme to create a basic frame of the trainer I was using as reference.
This is the other Side of the repo mesh.
Once Repo was imported back into 3ds max I was again able to use the shell modifier to add depth to the other sections of the mesh.
I also decided to go back and add some shoe laces and also the shoe pieces around the laces.
Once in Zbrush it was a just a matter of subdividing the mesh enough to add noise. With this done I also began to add colour to the mesh.
Once all the noise was applied to each area of the mesh. I started to add in the detail of the stitches and laces loops.
I folllowed the same method for the logo by taking an image offline and creating a alpha I created to create the side part of the mesh.
Finally I added in the laces and applied some noise to them as well.
This image shoes off the shoe from a range of different angels.
Image of the real world shoe I used for reference.
No comments:
Post a Comment