Wednesday 21 May 2014

Major Project Production #Environment Ferns

For the ferns I created a plane and subdivided it to be 3 by 2 and bent it accordingly, I also UV mapped the plane to hit the UV space length ways. 


Image Shows the plane I created 


After that I duplicated the mesh multiple time arranged them as followed 


Shows what it would look like with texture.


I also created another Mesh and this is what it looks like as a model



With texture



The image above shows the process in which need to export to engine first create a dummy and then link it to the object through a graph like structure then. Make sure you have a crytek shader as the applied shader and use the exporter.


Both meshes in the Engine with the correct material setup.

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