For the ferns I created a plane and subdivided it to be 3 by 2 and bent it accordingly, I also UV mapped the plane to hit the UV space length ways.
Image Shows the plane I created
After that I duplicated the mesh multiple time arranged them as followed
Shows what it would look like with texture.
I also created another Mesh and this is what it looks like as a model
With texture
The image above shows the process in which need to export to engine first create a dummy and then link it to the object through a graph like structure then. Make sure you have a crytek shader as the applied shader and use the exporter.
Both meshes in the Engine with the correct material setup.
The image above shows the process in which need to export to engine first create a dummy and then link it to the object through a graph like structure then. Make sure you have a crytek shader as the applied shader and use the exporter.
Both meshes in the Engine with the correct material setup.
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