So for the landing of the jump I took this image as my man reference for texturing the log parts of the model.
Its from the racing game Motor Storm which is a PlayStation exclusive.
To begin I started by creating the landing ramp itself this will be textured with a mud and grass like texture.
Once I got the shape of the ramp the way I wanted I created the logs, I Created one then unwrapped the mesh before duplicating the mesh.
I created two texture sheets for the logs just like the reference one for the main log texture the other for the ends.
This is a final mesh textured in view port of 3ds max.
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