The next major asset on the list was the wall ride.
The first stage was building a basic frame to fit the wall ride to, For this I create an object from a cube to represent the wooden planks.
I created one of the wall ride planks and tried duplicating it around a spline this became unsuccessful so decided to do them by hand. This was a bad mistake straight way and instead deleted them and started again by duplicating the mesh around 70 and them combined the meshes to create a single mesh which was then bent around a certain angle.
This is what I finally came up with when I used the bend modifier.
I then decided that to add decals to break up the mesh.
This is just the wall ride itself in cryengine as a quick test
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