The Chinese Room is an award-winning game development
studio based in Brighton, But working remotely across the United Kingdom. We
released our first game, Dear Esther, in February 2012 to critical and popular
acclaim. Dear Esther went onto win ten major awards in 2012 and was nominated
for many more, including 5 BAFTA’s. We have just shipped Amnesia: A Machine for
Pigs, a sequel to the cult horror developed by Frictional Games. We acted as a
third party developer in collaboration with Frictional to create this game. We
are now working on our new game, Everybody’s Gone to the Rapture, an open world,
post-apocalyptic adventure to be released on PlayStation 4.
The Chinese Room is a small studio with core values of
passion and innovation. We love games and this drives every project we
undertake.
Even though I haven’t played any games from the studio
YET I have heard a lot of good things about them, I would like to see myself
working at the studio working on their latest title as an Environment Artist
making.
Dear Esther is a first-person game about love, loss,
guilt and redemption. Driven by story and immersion rather than traditional
mechanics, it’s an uncompromisingly emotional experience. Starting life as a
cult mod in 2007, Dear Esther is recognised as a major title in pushing forward
the boundaries of game design and storytelling and was one of the standout
independent releases of 2012.
“This World is a machine. A machine for pigs. Fit only
for the slaughtering of pigs.”
Amnesia: A Machine for Pigs is a terrifying journey
into madness, industrialisation and the darkest secrets of the soul.
“…picks at the darkest corners of our subconscious and
society as a whole.” Polygon
“…tense, and disturbing… this is a marvellous,
revolting, disturbing sequel to Dark Decent.” Rock, Paper, Shotgun
“Amnesia: A Machine for Pigs is extremely disturbing,
more than a little disturbing, and impossible to stop playing.” GameSpot
Everybody’s Gone to the Rapture
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