For the goggles I used the mesh I created from second year as a base to start from.
I then added an FFD modifier, This allowed me to bend the mesh slightly around the head to create a more natural look.
From this I created a plane that created the strap that goes around the helmet, created half then used the symmetry modifier. After that I edited the right side to make it different.
I was then recommended to change the way the visor was made as I made it join onto the goggle frame and it was to dense for its purpose. For this I just detached it and then stripped the topology back a little and reshaped it to fit within the goggle frame.
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