Thursday 3 April 2014

Major Project Production Rider (Character) #Jersey

The jersey was next on the list to model for the character.



For the jersey I started off with the top half of the base mesh.



I then separated the head and hands from the mesh, while also editing the topology at the neck area into a collar. 




Then added in edge loops at the wrist area and scaled them up to look like the are being push up from where the gloves will be. Also added in and edited the topology at the bottom of the jersey to make it look untucked from his shorts.


I did the same sort of effect at the back making it overhang the shorts slightly.



However this mesh soon came to cause problems when unwrapping as it wasn't clean enough around the top of the arms and for that reason I needed to retopologise the mesh. This was done by placing the original mesh in Zbrush and using the topology tool with Zremesher to get the out come seen in the image.


This image shows the back of the retopologised mesh. 


For the Glove I decided to recreate another hand from scratch keeping the topology really simple and clean, with this the mesh also includes the wrist part of the body. 



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