Friday 4 April 2014

Major Project Production Rider (Character) #Knee Pads


Moving down the body I decided to create the knee pads next.


For this I selected some of the faces from the base mesh of the leg. I created a new object with the selected faces and the used the shell modifier to create a thicker object.


From that mesh I used the Turbosmooth, However this was way to high poly to be used in game and even for sculpting purposes.


This is the back view of the Turbosmoothed mesh.


From that mesh I then collapsed the mesh back into an editable poly, from which I went back and deleted the unwanted topology.


This is the back view of the redited 

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